![]() It's a PC classic, and one of the games credited with popularising the immersive sim genre. ![]() Chey, along with Ken Levine and Robert Fermier, founded Irrational Games in 1997 after the trio left Thief developer Looking Glass Studios, and System Shock 2 was their debut. ![]() The starting goal wasn’t to present players with moral dilemmas, but to simply build “another Shock game,” says Chey, referring to the System Shock series. (Image credit: Cloud Chamber) Shock to the systemīioShock felt unique when it came out in 2007, but the driving idea behind it was, in some ways, entirely derivative. New development studio Cloud Chamber is working on the next BioShock game.
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